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Call to power 2
Call to power 2











call to power 2 call to power 2

Some files are auto-generated and the make dependencies don't catch that.įinally, you may have to use gold instead of ld for link (add -fuse-ld=gold to your CFLAGS & CXXFLAGS if needed). configure for options, but there aren't many.Īlso, note that make -j4 may fail the first time. In case CTP2 becomes to slow to be useful you can use higher levels of optimization such as -O1, or -O2. Most optimizations are completely disabled at -O0 even if individual optimization flags are specified. configure -enable-silent-rules -enable-debug For that, go in the terminal to the directory ctp2_program/ctp/music and run the following code:ĬFLAGS="$CFLAGS -O0 -fno-omit-frame-pointer -fuse-ld=gold" CXXFLAGS="$CXXFLAGS -fpermissive -O0 -fno-omit-frame-pointer -fuse-ld=gold". The music-files can be ripped with crip ( ) or cdparanoia.Īlternatively, you can download the music-files from YouTube. The Audio tracks should be named Track02.ogg to Track11.ogg and be in the ctp2_program/ctp/music folder.Īs the Linux version does not support direct play from the CD-ROM, you need to rip the music-files from the CD and put them on your disk. The Windows version supports CD audio music, and the Linux version supports ripped CD music files compressed as ogg (like found in the GoG version). Note that the game files are not included in this repository, you can get them from the original CD or from the GoG version. This version builds on Linux (i386 and x86_64), Ubuntu, Pandora, and Pyra. In the mean time the Apolyton code was modified so that it works with later versions. It was originally built with Microsoft Visual Studio 6.0. The code has been stripped of comments, but is otherwise complete as far as Activision's code goes. This is the Apolyton version of the Call to Power II source code based on the released source code from Activision, that did not include the patch.













Call to power 2